Hyperspace lexicon

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Note error.png Note: This page is a collection of phrases from 'the Proposed project to better understand Hyperspace' [1] and 'Hyperspace Lexicon work thread' [2], as well as other threads on dmt-nexus.me. Feel free to make additions, add them in alphabetical order.
"The beginning of wisdom is to call things by their proper name."
Confucius, 551–479 BC.

The Hyperspace Lexicon consists of two main sections: the vocabulary and entities. The vocabulary is here to make a compilation of phrases to better understand and describe hyperspace journeys for both the layman and advanced hyperspace travelers. The entities section is all about classification of various intelligent creatures one can encounter in Hyperspace.

Contents

Spice Slang

Spice slang is the informal usage in vocabulary and idiom relating to Spice and Hyperspace. It is characteristically more metaphorical, playful, elliptical, vivid, and ephemeral than ordinary language. It also includes the purposeful misspelling of words for a sense of playfulness and in-group feeling (ie. smoalk for smoke and moar for more). It is a flexible and ever expanding set of terminology, and its use can sometimes lead to confusion amongst the un-initiated.

Interestingly enough, the term slang, on its own, has its roots in the "special vocabulary of tramps or thieves," and grew into the "jargon of a particular profession." First usage in English appears in the mid 1700's. It is likely of Scandinavian source. (cf. Norw. slengenamn 'nickname', slengja kjeften 'to abuse with words', lit. 'to sling the jaw', related to O.N. slyngva 'to sling'.) [3]

"All slang is metaphor, and all metaphor is poetry."
Gilbert Keith Chesterton
Acceleration, acute

"This phenomenon accrues when the body and/or mind shifts in any direction, leaving one at a different point than prior to acceleration."

A feeling of acceleration accompanies coming up and nearing breakthrough, a constantly rising, accelerating vibration that is felt through the entire body. See also Carrier wave.

Akashic Book, The

The Akashic Book contains deep knowledge, in a language you cannot read, but do understand. It is so profound, so omniscient, it contains exactly the right wisdom for you at this moment. The book tends to materialize and de-materialize during the experience. Suddenly it's gone, then it pops back into existence. The book seems to be written in light.

Sometimes a physical book is the starting point for the perception of the Akashic Book. In this case the Akashic Book can overlap with the physical book, but it reveals meanings you have never seen before, like a new layer of meaning is shining through. (See also Superposition.)

Astral projection / travel

The experience of traveling to other places and people, and meeting them during the experience on an astral plane. The physical or ethereal body stays behind, the astral body and consciousness travels. Often the people visited report meeting you in a dream or just having a strong impression of you being around. Even sexual encounters are possible, where both partners confirm the experience afterwards.

Audio windup / windout

Near the end of an experience, as the [[entities leave your perceptual field, their communication changes from an understandable form (e.g. 'telepathic' speech) into a 'winding up sound', similar to an audio delay being fed back into itself and the rate increased until it just becomes a buzz as it disappears. The sound is also highly resonant (i.e. chime or bell like).

Audioplasticity

A synesthetic experience where sounds and words become entangled in the hallucination. A distortion of the flow, causality and linearity of time as perceived through sounds, transmuted into a complex experience through all senses down to the core of one's being.

For example; "wow" stretched and split into a thousand million other little 'wow's with perfect glitching audio clarity, then all the little wows dissapeared each into their own respective cell of the alex grey "dying" artwork.[4]
Shoe
Bifurcations

A single point or concept (node), forks into two further paths and/or potentials, often both visually and in sense of thought/concepts. This often is experienced as then proceeding on recursively, into an infinite number of branches.

Breakthrough

The state the traveler achieves after ingesting the breakthrough dose of DMT. A singularity beyond life or death. Beyond time or space or known dimensions. Inherently synaesthetic. Ultra sharp edges and highly polished surfaces, hard crystallization and electric crackling. Endlessly morphing and fractalizing details. A sense of extremely high energy and vibration as well as frantic activity. All One. Feels oddly familiar; maybe where you were before birth and will return after death? Everything that ever is, has been, can be, will be, never was, never could be...

Candyland

The visual of a pristine, polished "enhanced" open eyed reality. Evokes childlike wonder and purity. As if reality was a cartoon, or was made of colorful candy (hence the name).

See also Legoland

Carrier wave

Just after a launch, travelers often hear a ringing tone or vibration somewhat resembling a carrier wave. As the ringing sensation continues one can even feel that this vibration is 'resonating in every cell of the body'. The frequency of the tone often seems to cause (or be caused by) the dissolution of the current environment, and may be a perceptual artifact of the actual raising of one's vibratory rate to levels where access to Hyperspace is possible. Sounds like a high pitched tinnitus tone right out of the range of normal hearing (maybe what a dog hears with a dog whistle). Sometimes steady, sometimes warbling up and down like a siren.

Central Light

A light source, overwhelming all other experiences and perceptions. Often kinesioöptically perceived. Intense like the sun, and possesses an intelligence. The intensity of the experience is so extreme, letting all other experiences fade to the background, that the notion of a 'central' light arises, as in 'central' or primal to all experience or existence. A sort of ontological bottom / centrum / axis of Hyperspace. The traveler might interpret the Central Light as Buddha, Christ, Krishna or any other radiant and ultimate being in their religious paradigm.

See also End of the Line.

CEV

Closed Eye Visuals. Visual hallucinations that occur with eyes closed, or in complete darkness. A very common experience on Entheogenic journeys.

See also OEV.

Chrysanthemum, Glass

See The Chrysanthemum.

Chrysanthemum, The

A gigantic, often spinning, kaleidoscopic fractal flower with a domelike appearance that turns into a doorway, either welcoming or blocking access to breakthrough Hyperspace.

Condensation

The sudden accumulation or condensation of synchronic events, ie. a bunch of strange coincidences that seem to point to all happenings in the world or the traveler's life being connected by a thread of consciousness. A disruption, distortion, ripple in the field statistic probability, where the organizing force of meaning overrules statistic probability and clusters a certain set of events into a synchronospheric condensation.

Usually experienced before or after visiting Hyperspace rather than during travels, yet Hyperspace may be seen as the ultimate synchronospheric condensation itself.

Consensus reality

The everyday reality human beings inhabit in their waking state of consciousness. It's the reality we have consensus over, ie. can easily come to agreements about such as, 'the sky is blue', 'grass is green', 'we are hairless tool using apes', 'DMT is a hallucinogenic drug', etc.

Dahh, The

The sudden sense of being in a sacred cathedral, huge, yet invisible. An Aesthetic overlay. Feels like a lot of holy reverb. Sometimes like a hollow bamboo stick in a forest. Parts of it consist of fog in the morning. Often a first sense of mystery. The place of SajDah.

Deconstruction, Body

When one's body seems to be dissolved and deconstructed into waves, particles, vibration, light. If the deconstruction is total, there's no sense of the body left, just the consciousness perceiving hyperspace.

Ego death

Ego death is a complete loss of subjective self-identity[5].

In 2015, Nathanial.Dread noted that there seem to be two different experiences that both come with the label "ego death":

"Soft" Ego Death seems to happen more frequently at lower doses, and it's a sense that, while the experiencer is still having a 1st hand experience of existing, all the mental associations they have about themselves (their name, history, self-concept, etc), have been shed, leaving some kind of pure 'self.' That self, however, is still self-aware, and still understands itself as something different from the outside world (i.e. it can draw the distinction between that which is it, and that which is not it).

"Hard" Ego Death is something described at high doses (+3.5 g of magic mushrooms, or very high doses of LSD), and that gets described as a total breakdown of the boundaries between the 'self' and the 'the universe.' It becomes impossible to distinguish where one ends and the universe begins. The internal monologue and subjective experience of being 'I' ends. This seems closer to the transcendental states described by early mystics in their writings on religious experience, while "Soft" Ego Death is more psychoanalytical or cognitive. "Soft" Ego death occurs in all cases of "Hard" ego death, but not vise versa. "Hard" ego death is almost like loosing consciousness, and more prone to descriptions such as "union," "becoming one with," or "God."[6]

In initial response to the above classification of ego death, The Grateful One added:

"Soft" ego death is like tranquilizing the ego. It is still there but it loosens its grip on me. It could fly away at any moment with meditation and concentration but could easily be reeled back in. With soft ego death I am more aware (and in control) that it is happening. I can "play" with it more...

"Hard" or "strong" ego death is a complete dissolution and separation from me, myself and I...usually while being ripped out of my body. It is a state of being in which I am completely free from the confines of everyday "reality". It is terrifying when it happens sometimes but usually puts me in a state of bliss shortly thereafter. Sometimes (more often than not), during a hard ego death, it is like a relentless smashing of the ego. Beaten out of me, so to speak, until it no longer exists inside my consciousness. But I believe that happens because sometimes I am afraid to let go (of my ego) even if I had the intention of doing so before a journey.

The categorical approach of defining ego death as either "this or that" has met some criticism. Ryusaki has argued that the whole thing is more of an continuum. It can be anything in between soft and hard. gibran2 agreed that ego death is a continuum experience and proposed an alternative explanation:

What is being called “hard” or “strong” ego death is not ego death at all, but rather a realization: There is only “one” – the Ultimate Perceiver, Consciousness, God, All – whatever you want to call it. The more fully this is realized, the further one moves away from a personal identity.

Elevator, Dimensional

Similar to a terrestrial elevator, this is a small space that travelers can find themselves in, or purposefully use, which seems to rise at great speed through a multitude of higher & extra dimensional spaces. At various intervals it opens up on a new vista or room where one can choose to get out and interact, or stay in the elevator and continue to ascend. The feeling of rising is often accompanied by a rising Carrier wave.

End of the Line

When having a DMT experience and you feel as if you have reached the Absolute Point. The Alpha and the Omega of the universe and your entire existence. Then you are having an 'End of the Line' type of breakthrough. It may very well not be true at all, but for you subjectively it feels as if.

See also Central Light.

Entheogen

A psychoactive substance used in a spiritual context ("God inside us," en εν- "in, within," theo θεος- "god, divine," -gen γενος "creates, generates").

See also Entheogen (Nexus Wiki page).

Eschatothesia

Contraction of 'eschaton' (end time, the end of an aeon) and 'esthesia' (perception from the senses, compare 'kinesthesia' or 'synesthesia'). It is the sensing of a future attractor towards which the dynamic system evolves over time. The future event casts its shadows backwards in time where the shockwaves of the eschaton can be perceived as sensations, feelings, and visions. It is not necessarily the absolute 'end of time,' but can be a feeling of some huge event in the near future we are approaching: the end of an aeon, a marker in time after which nothing will be the same.

As the word 'apocalypse' suggests ('uncovering' or 'lifting the veil'), a microcosmic mirror image of the eschaton could be the personal 'lifting of the veil' when entering hyperspace. As such, the pre-flight anxiety can be seen as personal version of the eschatothesiatic experience, where the entering of hyperspace can mark the end of a personal aeon and the beginning of a new aeon in the personal life of the traveler.

Evoluminate

Developing (stimulating, initiating, facilitating evolution of) a situation towards containing and radiating more light.

See also Central Light.

Exploring

This is a mindset characteristic of the minutes following the return from Hyperspace. Also described as a warped, or more appreciative view of reality, as seeing even the most mundane surroundings as new and interesting. Symptoms include seeing sounds and hearing colors, sometimes an animistic sense of regular objects being imbued with life or spirit.

Fold, DMT

The DMT fold is the perception of 'folding back' into consensus space after a trip. May be seen as similar to 2 steps coming together:

   |_       _|
     |_   _|
       |_|

Perceived as more complex concepts or realities folding down into simpler, more normal, less infinite concepts and realities, the aspects of the previous (higher) level not being describable by the lower level, except as metaphor.

Folding Rooms

The multidimensional spaces that certain hyperspace entities often entangle, enmesh, and overlap travelers in. They seem to fold over and in on themselves and the observer viscerally, reaching behind and around one with their architecture.

Forgiveness

True protection against the 'Dark Arts'. It's important to forgive yourself first. See also Love.

Free your mind with forgiveness. For yourself, and for everything else that exists. If your forgiveness is genuine, you will generally not be bothered with darkness.[7]
Hyperspace Fool
Gifts / Presents

Sometimes the entities present gifts to the traveler. These gifts can be 'sculptures', 'orbs', 'Faberge eggs from mars', 'extra-terrestrial notions', 'glyphs', and many other things. Their significance is often quite impossible to grasp.

Godsmack

A surprisingly strong dose of DMT solely from leftovers in a thickly resinated pipe. Some of the unusual effects may be due to [DMT N-Oxide] or jungle spice built up in the bowl, resulting in a feeling as if God had reached down from the heavens and bitch smacked the bejesus out of you. (Word coined by CoalescentDivide.)

Hyperreal

"Overcoming reality." A hallucinatory experience accompanied by the unquestionable subjective certainty that it is real, and probably far more real than the traveler's entire life up to this point in consensus reality.

See also: Is the DMT experience real or just a hallucination?

Hyperslap

The often traumatic and extremely 'dark' trip that one can receive seemingly as punishment for some transgression on the part of the psychonaut. Often it is due to repeatedly blasting off when one has not processed or integrated the previous lessons, or desperately trying to get past a shut-out by raising the dosage to extreme levels.

Generally, a hyperslap is not a single slap, but a full-on beatdown. One that is designed to teach you a lesson in respect.

Hyperspace

The place you go to after breakthrough, can be any place and time imaginable. Where the impossible can easily happen, extreme geometric explosions of color, sound, emotions, information, also the feeling of it being hyperreal.

In-Between

The world where you arrive before you break into Hyperspace. It is a world where you are on your own, already left this plain, but not yet reached the other.

One can be confronted with a heightened awareness of the tensions present in the body, or with daily problems one struggles with. Accepting these experiences and using them literally as a portal to Hyperspace can help the traveler achieve breakthrough.

Jimjam

Squishy, goopy, sticky, stringy matter of hyperspace that anything can be created from. It is multicolored and delicious. See also Plasmatis.

Sometimes the resulting product from an extraction of Mimosa Hostilis using limonene as the non-polar solvent is also refered to as Jimjam[8]. See also Jungle Spice.

Jungle Spice

Darker spice that looks yellowish to reddish. Often used to specifically refer to a wide-spectrum extraction product from Mimosa Hostilis, containing other psychoactive alkaloids from the plant matter, in addition to N,N-dimethyltryptamine.

Kalonkinesioöptic

Kalon is a greek term, used to refer to the Platonic Idea of Beauty, Transcendental Beauty. In this experience the Central Light that is perceived kinesioöptically, communicates or emanates the ultimate Beauty, mind-blowing Beauty, jaw-droping, astonishing Beauty felt with one's entire being.

Kinesioöptic

The sensory perception of the body becomes rewired to the visual cortex of the brain. The body can sense-see light. The body can dissolve in the experience (see also: body deconstruction), and be left with just the sense of light.

See also Kalonkinesioöptic.

Launch

The act of taking a breakthrough dose of Spice. Launching our awareness into the unknown distance of Hyperspace.

Legoland

A reality made up entirely of distinct Lego bricks. Similarly colorful and evocative of childhood as Candyland, but it's definitely, clearly made of Legos: detachable, colorful little bricks. It may be an altered perception of consensus space, or a Hyperspace realm with such a characteristic. In the latter case, things and beings in this space often are present in a constant flux of rebuilding and remodeling, or have a "vibration, shaking even, to all the lego blocks, as if the whole thing could just come apart at any moment."

Loop, Stuck in a

When your mind keeps repeating the same thoughts or events over and over again in a seemingly infinite loop[9].

Love

It is not something to receive, but something to give. Yourself and others. It's impossible to give others without giving yourself. Expecting to receive love can be dangerous in Hyperspace. Radiating love inside and outside is the safest and most productive thing you can do. Inclusion in the Lexicon proposed half-jokingly by vegantoker.

See also Forgiveness.

Lumenorgasmic

The orgasmic experience that accompanies the (kalon)kinesioöptic perception of the Central Light.

Mangotanglement

Entanglement of endless hyperspace objects seemingly made out of organic matter and grids of light-dots. Often pulsating in a multidimensional wave, and seen at the start of a journey.

Mental Backflip

Not quite ego death, but the process necessary to get on top of a wild trip experience. It is akin to throwing oneself backwards into the unknown purposefully in order to flip one's egoic mind and come out the other side more confident, empty and in control. Generally, it involves some form of quiet sitting meditation where one detaches from the stream of thought and becomes an observer of the flow. In this way, the content of the flow ceases to be directly experienced as happening inside of one's mind or happening to one, but as a parade of, often meaningless, external stuff. Anything truly valuable that floats by can be easily retrieved, but it is generally mostly garbage. Very polluted or disturbed minds can be like sitting by a sewage canal.

Like physically doing a backflip, it works best if done with concerted effort, because any hesitation or resistance can slow or stop the flip. If done correctly, one flips sufficiently to see the ground before even finishing the ascending thrust of the jump... while upside down. At this point one can be 100% sure one will finish the rotation, and is confident that one will land on one's feet, with a clear idea of where that landing will take place. Done wrong, one can flip so slowly that the rotation isn't completed until just before one lands, panting and heart racing, on one's hands and knees. If one won't let their view of the ground go at all, it is possible to not flip, and simply jump backwards and land on one's back. In rare instance, one CAN land on one's head. Though, in truth, these misfires are more like falling backwards, than flipping per se... and are more likely to occur when not attempting the Mental Backflip intentionally, but simply from instability or being uprooted.

The flip can be done fairly quickly by a regular, experienced meditator, and is ideally done early on in an entheogenic journey. The benefits will last for the rest of the trip, and often mean the difference between rewarding and enlightening journeying, and head tripping. It should be noted that CEV's being stronger than OEV's, mental backflipping can intensify the trip considerably at first, and can be experienced as a "burning through" or a "trial by fire." Like getting to the "second wind" while jogging, it can involve some discomfort before coming out on the other side. Practitioners of the backflip method, though, feel that it is the supreme preventative (and curative) method against bad trips.

Naturally, this method is less called for when using substances that are inherently less head trippy or instill their own clarity. Also, the short duration of the smoalked spice experience may make mental backflipping irrelevant. It generally takes between 15 min and 2 hours to accomplish a genuine flip. Though, it can be done anywhere from nearly instantaneously, to nearly taking up the entire trip, based on the force of the leap and the focus of the flipper.

Mirror

When a DMT journey travels in time one way (standard forward), and then near the end of the trip quickly rewinds back through the entire trip.

Also, physical mirrors are often imbued with mystical significance during psychedelic trips when one has the ability to navigate consensus space, such as during the exploration phase of a DMT journey. (See also Superposition.)

OEV

Open Eye Visuals. Visual hallucinations that occur when one's eyes are open, under normal light. May be alterations of consensus reality objects like the Static Pattern Overlay, or entirely new shapes and patterns emerging from thin air or one's field of vision.

The abundance of OEVs is often indicative of a particularly strong trip on orally administered Entheogens. On smoalked spice OEVs are almost always present.

See also CEV.

Ontoseismic

When entering hyperspace for the first time, or entering deeper levels of Hyperspace for the first time, there can be a 'psychedelic shock'. The paradigms and worldview of the individual is shattered, as they obviously no longer 'work' in these realms, and the individual traveler is left with empty hands staring at the fragments of what he formerly knew as 'truth'.

This experience can, in the first moments, be seemingly traumatic because of the inabiltity of the traveler to process his experience, leading to the feeling of being absolutely overwhelmed. Yet, when the traveler can reach a certain inner concentration, a firmness, while being and experiencing these newer and deeper levels of truth, the psychedelic shock turns out to be utterly freeing. The paradox is that the experience has the disturbing effect of a trauma, yet the cause of the trauma is an Platonic experience of total truth, beauty and love. See also: Kalonkinesioöptic.

The experience is more intense and deeper than 'mindblowing', while 'disturbing' lacks the insight and beauty that accompanies the experience. Ontoseismic as a word is composed of a merging of 'ontos' (greek for 'being') and 'seismos', earthquake, from 'seiein' (greek for 'to shake').

Planck time

The smallest unit of time that can be mathematically described. When you feel time compressing in to smaller and smaller units, you are approaching Planck Time. When you reach it, you experience time 'stopping', or 'being ejected from time itself'.

See also Time travel.

Plasmatis

The multicolored constantly shifting gel-goo of amazement which decorates the space around everything in the land of the elves.

See also Jimjam.

Pre-flight anxiety

Pre-flight anxiety is the sense of fear or anxiety one has just before liftoff into Hyperspace. Since being shot into Hyperspace is such a stressful and powerful moment, people often experience some form of fear or apprehension. This is known in the DMT community as 'pre-flight anxiety'. Many also report that this pre-flight anxiety diminishes shortly after entering hyperspace or upon returning from hyperspace.

The little brother of Eschatothesia.

Psychonaut

An explorer of altered states of consciousness, especially through the use of Entheogens.

See also Traveler.

Schnörkel

(noun - both singular & plural) as well as Verschnörkelt (adjective) & Schnörkeln (verb)

The various spirals, ornamentations, and filigree which decorate hyperspatial areas, objects, doorways, balustrades, textiles... and, well everything that can be decorated. They are generally not static, but rather being designed and redesigned in realtime by travelers, the denizens of Hyperspace, or by themselves.

Shadow exaggeration

When shadows exaggerate their sizes.

Shut-out

That occasional experience where hyperspace simply will not open for you. Even at fairly high doses and properly administered, sometimes you just aren't let into the club by the bouncers. Don't push if this happens, as it is likely to lead to a hyperslap.

Smoalk

Spice slang for the word smoke, as it applies to smoking spice. The term can be said to originate from the fact that DMT is an alkaloid. Thus, smoke and alkaloid make smoalk.

Spice, The

Slang term for DMT.

"The spice extends life. The spice expands consciousness."
Frank Herbert, Dune
SPO

Short for Static Pattern Overlay. Uniform or random surfaces taking on a clearly visible pattern, usually, but not always of a nonfigurative nature. SPOs may evoke arabesques, ancient Mexican stone carvings, Egyptian hieroglyphs, plants, animals and faces... It is often extremely convincing, and near impossible to tell apart from conventional consensus reality sight.

The static pattern overlay is the way 'they' communicate with me on lower doses. Faces from every ancient era show up in any uniform surface. The best ever was a picture of my favorite fractal. I thought I would be most fascinated by the fractal swirls but the static, slightly irregular monochromatic background showed me more in one square foot than I'd ever seen before. I am always like-'how do they do that?' or 'they are so clever' because you can blink or look away change your point of view and the same image persists![10]
Espiridion
Superposition

When a 'normal' object (a book, a piece of paper, individuals,paintings, written notes etc.) enters 'superposition', it starts having 'magical' properties. The object seems to move and shift position when it is not observed. The 'normal' object seems to fall from our ontological map into a multidimensional state, where it starts being driven, pushed and ruled more by Meaning & Intention than by Newtonian laws. When people enter superposition, one can perceive them at two (or more) places at the same time.

The word is borrowed from the field of quantum mechanics[11].

Surgery, Soul

A recurring, quite common theme of deep entheogenic journeys, where the traveler experiences being partially disassembled and operated upon by otherworldly 'doctors' or machinery. It may be a positive experience of care and healing, or in other situations evoke disturbing connotations. Clinical, 'sci-fi' themes and environments are quite common to these visions, and there is a notable parallel with alien abduction reports.

In shamanic cultures they talk about the organs and bones being replaced by gems etc by the spirits during initiation. [...] I can understand why some people get paranoid when thinking about this sort of thing though. I do to at times..but i think part of the reason for that swings back around to the fact that our insane and disconnected modern society provides us with no framework for these experiences from the get-go (not to mention demonizes them), and gears us up for them so that we become predisposed to viewing these things in a certain way..even after a lot of de-conditioning/reprogramming. but if you look at the literature and experiences of many who report this, it seems that more often than not this occurs in a very positive context and is a pleasant and beneficial experience.[12]
universecannon
Time travel

You sort of pop out of the normal flow of time, into a certain area where time is eternal. From there you can travel to any given point in the timeline and re-enter the timeline. There you can re-experience that specific time frame, and sometimes finish unfinished business.

Another form of time travel is the return to previous mindsets, thought trains and detailed short term memories from one's own life, often from early childhood, that otherwise had been completely forgotten. This rediscovery and re-experiencing is usually a positive emotional experience, like finding a long-lost toy in the back of a cupboard.

See also Planck time.

Traveler

The person exploring Hyperspace through the use of the Spice.

May also refer to an important founding member and administrator of the Nexus, The Traveler.

See also Psychonaut.

Throat Marble, The

This is a symptom one can have while visiting Hyperspace. Feeling as though you don't need to breathe. Also described as the feeling of a rolling ball trapped in the back of ones throat[13].

Void, The

A state, or place of nothingness, without time, matter or significance. A state of non-existence. May elicit fear and a sense of being lost or alone in the traveler. Paradoxically, there is perception of the Void. The question arises if it's 'nothing' that perceives, or is there 'something' that does the perceiving and experiences the 'nothing'? See also Ego death.

Nothingness has no preference or reference. If you ever experience this again. Sit in it and really pay attention. There can be great peace that can come from such an experience. The stillness and vastness of nothingness can be something of great beauty. It is as temporary as our lives. This nothingness becomes something at some point. It forgets itself and finds preference. It creates experience. You create experience for the nothingness from the nothingness. In some ways I feel that we are of great value to the nothingness. It was bored and empty. Now it has something to do, something to experience, emotions, family, memories, life, etc..[14]
DmnStr8
Witness consciousness

The state of consciousness of pure perception, without thought, expectation or judgement. A desirable state of mind in Hindu and Buddhist traditions. Even Hell might be beautiful if perceived from this vantage. See also Mental Backflip.

Sometimes travelers are forced into such a state by entities, described by kaos.underwave as a 'camera mode'. Rather than transcending thought and judgement, one is forcibly made to perceive without the ability of mental processing.

Yawn, Rainbow

Yawning accompanied by an increase in visuals and great euphoria ("Its like a hyper ether brain massage to the sound of an earthquake.."[15]) Often experienced during oral DMT experiences and during the comedown.

A frequent urge to yawn, and a body-shaking euphoric feeling during yawning is often experienced on other psychedelic tryptamines as well.

Entities

A recurring theme of DMT journeys is encounters with living and sentient beings that seemingly reside in hyperspace. Whether products of our subconscious, or real creatures with individual existence, the encounter experiences are deep, powerful and often hyperreal.

The traditional classification of such beings, which has been around since Terrence McKenna's time, is a loose collection of entities encountered by different DMT journeymen over the course of many years. An alternative classification method, proposed by Hyperspace Fool, is based mainly on his own experiences collected over a period of 35 years[16]. Because of his sole authorship, it provides a well-structured classification. One should remember, however, that Hyperspace Fool used other means of exploring consciousness besides DMT (lucid dreaming for example). Therefore, the question whether his classification is a valid point of view regarding DMT Hyperspace experiences, remains open.

Traditional classification

Hyperspace is filled with entities. These entities show a remarkable variety in appearance and behavior. It is not sure whether some descriptions overlap, as the Machine Elves and Light Beings on one hand, the Machine Elves' Queen and Mother Goddess on the other might be the same perceptual experience with just different labels attached to it, or they might represent two distinct types of trips we can have.

Archangels

A hierarchy of beings that rule the hierarchy of 'normal' Light Beings due to their development in and skills in entering, overviewing, ruling, initiating deeper and more complex levels of hyperspace.

Dark entities

It's not a good idea to think too much about them, study them, want to meet them, etc. According to Hyperspace Fool thinks that merely speaking/fantasying about the evil entities will attract them in your trip, so he only included the good ones in his classification system. According to Hyperspace Fool, the best way to protect yourself from the dark ones is by aligning with the good ones, and exercising Love and Forgiveness.

WARNING I do not suggest you seek them out, or allow them to hang around you. It is not worth the grief that association with them can bring, simply to classify them. And, no good can come of their presence in your life. Whether or not they are actual beings, interaction with dark entities can (and has been regularly shown to) cause serious mental, emotional, and psychological damage to people.[7]
Hyperspace Fool
Jesters

Magical beings with the unmistakable appearance and character of clowns or jesters. They often attempt to pull the traveler into the experience they inhabit as consensus reality clowns would do to bystanders. They can be mean and make one feel bullied or ridiculed, or can help one feel liberated and finally 'in on the joke'.

See also Machine Elves.

Light Beings

Beings entirely made of light. Details like facial expression are often hard to distinguish because of their strong radiance. Always very benign, often connected to the Central Light.

Logos, The

The Universal Mind, or Gaian Mind. May be perceived or interpreted as God, or any ultimate being from the traveler's religious framework.

See also Central light and End of the Line.

Machine Elves

Also known as Tykes. They are the primary inhabitants of the Hyperspace. Machine Elves seem to live in, and be part of, some kind of Folding Rooms, and appear to be capable of transforming their own shapes freely.

Machine Elves' Queen

The underlying source of all Hyperspace experiences. Seeing the Queen of the Machine Elves is akin to suddenly realizing that all the patterns and Machine Elves you have seen before are, in fact, Her. She is everything the breakthrough is all about. You finally "get it".

See also End of the Line.

Mother Goddess

A huge, bright, feminine Goddess. Might be identified with Ostara, Isis, or Mother Mary, yet transcending identification with these earthly images. Bright, really bright light, caring, loving, caressing away all pain and all tears. A kalonkinesioöptic experience with an explicit feminine character. May in some instances materialize as disjunct impressions and images of femininity, lips, vulvas, eyes, all loving, both maternal and sexual.

See also The Logos, Central Light.

Tapestries

Mostly incomprehensible beings of peculiar dimensional properties. They seem flat projections, but at the same time extend in more than three dimensions. They tend to be alien, and usually uninterested in the traveler, but carry a certainty or at least extremely haunting feeling of being alive and sentient.

See also SPO

Alternative Hyperspace Fool's classification

Hyperspace Fool's preface:

In order to discuss the creatures, people, conscious entities, and sentient beings one comes across in travels involving the spice, it makes sense to break down the classifications at least somewhat. The names I have given below are merely my personal lexicon, but as some of the terms are weighted I would understand if not everyone can agree upon them.
As this is attempting to plug some holes in the existing Hyperspace Lexicon, as well as introduce some major new concepts, there is some overlap with what is currently up on the WIKI. I have chosen not to define the singular beings (i.e. Mother Goddess) or go into the commonly accepted McKenna-ism of the "self-transforming machine elves" as these have already been dealt with extensively, and many of the classifications of hyperspace entities discussed below could be considered sub-categories of machine elves anyway.
The word ENTITIES has been agreed upon as the overarching term for all of the various intelligences you might stumble into while making your way with spice both in and out of Hyperspace, and, as such, this is the term I have used here. This list is far from comprehensive, and a great number of entities I have met are not going to be featured here... just because I don't have the time or energy to make the list endlessly long. (I may update this at some point if there is enough interest)
An entirely separate classification system could be devised for the various types of so-called "dark entities" (the more malignant, less friendly characters that some people encounter from time to time). I have chosen purposefully not to address them here, though, as it is not recommended to seek out such encounters, giving them any significant amount of attention is generally a bad idea, and association with the more friendly types I discuss below is the best way to keep the undesirables from bothering you IMHO.
The array of entities encountered/encounter-able is vast, and, as such, it helps to subdivide this broad term into sub-categories. For our purposes these shall be:
  1. Hyper-Spatial Beings
  2. Extra-Dimensional Beings that don't live in Hyperspace
  3. Local Entities
Often times the various beings I have described here are more interested in observing, and sometimes communicating or parlaying with, other beings... than they are in us. Some of them seem to regard us the way we would regard a tiny kitten that pokes its head out of a bush. They might pet you or give you some milk, but they generally find you rather ignorant of whatever it is that is important to them. Of course there are plenty of entities who seem to have nothing better to do than to put on the most fabulous show this side of somewhere... just for little ol' you.

Hyper-Spatial Beings

Hyper-Spatial Beings is the subset of entities that actually reside in Hyperspace. There are certainly a good number of classes and sub-categories here, but the first couple types here tend to be the regular "greeters" of that realm, in that they are usually among the first entities one is likely to encounter:

Circus Ringleaders

Not at all aloof like the Genii, these guys are all about showmanship. They are very much like the archetypal circus ringleader... often with coat and tails and a ridiculously cool top hat to boot. They may even have a baton, wand or fancy cane they use to direct your attention to one or another of Hyperspace's awesome vistas or announce a show being put on for your entertainment. They are shamelessly promotional, but like the other natives of Hyperspace... they are also hyper-intelligent, telepathic, and frankly miraculous. If you are treated to a performance with a ringleader to help you take in the 3 ring (10 ring x 10 dimensions more likely) show, sit back and be ready to be amazed. (essential nature - ENTERTAINMENT & SHOWMANSHIP)

Flirty Fairies

They resemble traditional fairies and often actually have wings. Flirty Fairies can appear more "nymphish" as well. They are fluid and transforming... slowly pulsing with light at times, but generally hold the form of beautiful women who are overflowing with beauty and joy... so much so that they can barely stay within their skins. They squirm and pose, bat their eyelashes, wink and play in a nearly burlesque fashion... often stripping for you. An interesting note about them is that they even do this for heterosexual women. In fact, it doesn't seem to be sexually motivated, but rather an expression or flowering of their essential beautiful nature (essential nature - BEAUTY).

Geniuses or Genii

These guys tend to be sitting in fanciful chairs and observe you with a much more dour and reproachful manner than either of the above types. They tend to lean back with their head tilted somewhat disdainfully to the side, stroking their chin or fingering their noses slowly. If they decide they have energy for you, they will get out of their seats, and move lightning quick. Immediately appearing behind you, and wherever you turn your head or your attention, they will already be there. They seem to enjoy demonstrating how pathetic you are, and often answer your questions before you even ask them. Very humbling. Though they don't have horns necessarily, and are usually neon rainbow opalizing on ebony, rather than red... they do have something in common with popular conceptions of devils or "the devil." They are far more genteel than the above two types (essential nature - GUILE & LOGIC).

Jesters, Hyperspace

Hyperspace Jesters: Could also be called Harlequins or fools. They truly resemble medieval jesters and harlequins... however, they are not silly or foolish in any way. They tend to be hyper-intelligent and might be the male versions of the Flirty Fairies. They have a fundamentally different nature that they are trying to show off, though. They like to show you things... objects. Often flashing Hyperspace tarot cards at you which, on their own, can impart reams of information to you when you look at them. They are similar enough to the "Machine Elves" that they could be the same species, only these guys tend to not be operating the machines... perhaps they are on break or vacation (essential nature - CRAFT).

Morphos

This class of beings tend to have fairly unstable forms and can rise and subside out of the Jim Jam like waves. They are aware, though... and are capable of solidifying into phantastic phorms if they so choose. These forms are often straight out of mythology, only far more colorful and multi-dimensional. Here you find dragons, tritons, sphinx, harpies, roc, phoenix, mock turtles, Jabberwocky, minotaur, dryads, Quetzelcoatl, yeti, octopii etc. There are no limits to what might crest out of the Jim Jam and sail past you... They tend to have vast awareness and consciousnesses that contain peculiar and unique gems of wisdom (essential nature - GUIDANCE & WISDOM).

Plant & Object Devas

The Devas are living, often hyper-intelligent, beings that often resemble plants or objects more than they do what we might normally recognize as sentient beings. They can be very helpful and are always interesting to observe as they unfold, wiggle, transform & flower. An interesting note is that if they do unfold entirely for you, they seem to have erogenous zones like pistils and stamen which can experience something akin to orgasm. Due to the telepathy inherent in hyperspatial contacts, the traveler is able to experience some of this cosmic ecstasy as well. (essential nature - MYSTERIES & ECSTASY)

Extra-Dimensional Beings that don't live in Hyperspace

In addition to Hyperspatial Beings, there are beings that one can perceive by peeking out of Hyperspace and into other tangential realms. Sometimes it is akin to peeking out of mirrors in the Hyperspace "Hallways Of Always" and into other real places with entities who don't live in Hyperspace per se. Other times, it is more like a high speed elevator that stops at various dimensional "floors" where the doors open, and you can pop out and interact with the denizens for a period of time (often very short) before the door closes and you rocket up to even higher levels. The myriad sorts of beings that one encounters this way are too vast to even attempt classification, but some of the ones that seem easiest to encounter are:

Aliens

While all of these beings are technically aliens, these guys strike you immediately as being alien. They are so different from us as to be outside of our myths, or at least their minds feel far more foreign than other sorts of entities you encounter. Often you come to them in their own realms when you pop out on the other side of a Hyperspace journey. Equally often, they might come to you. They are generally not as scary as they look, but more interested in studying how far we humans have come. These guys include the insectoids (like the Praying Mantis), the reptilians (of various sorts), and more amorphous and nebulous intelligences.

Elementals

Beings of a primal nature, often associated with one of the various elements. Fire, Water, Space, Earth, Air... there are sub-classes as well. Metal, Wood, Ice etc.

Gods & Goddesses

These beings actually do resemble various cultural archetypal godheads. There are Hindu, Egyptian, Mayan, Celtic, African and plenty of unrecognizable types. They tend to be more sci-fi than you would imagine them from only reading sacred books. They are capable of taking a keen interest in you, and despite being oceanic in comparison to the Genii or the Wizards... they don't usually judge you, but rather have a kind-of infinite compassion... although you can't always count on that. They are of different temperaments and personalities, and it is rare to see more than one of them on any given journey.

Wizards, Dream

These guys tend to be classic Gandalf types with far more trippy and cool robes. They inhabit monasteries, castles, and even Roger Dean-ish cities. They tend to ignore you, but might deign to give you a slight indication that they are aware of you. The most intelligent human being of all time is a rank idiot next to them.

Local Entities

Furthermore, there are the beings that exist here in this place when you are stable enough to increase your vibration sufficiently to see them without actually going into Hyperspace at all. They can also be encountered after a Hyperspace Journey if you open your eyes while still almost peaking. Somewhat easier to encounter if you are outdoors, but not necessary. These guys include the wealth of non-corporal or higher dimensional beings that exist on Earth. The feeling is that they are always here, but you have to be vibrating at or near their frequency in order to perceive or interact with them. These guys include:

Aliens, Local

Can be any kind, but the usual suspects pop up as well. The higher one is, the higher levels and vibrational frequency entities one is likely to be able to see. One might see the stereotypical Greys lurking about, but often one can actually see two or three levels of aliens who are watching and observing THEM. Maybe Greys have their own Angels and Buddhas. Who knows? The more interesting ones, though can be vast. Big as the moon vast. If you can actually see these guys, then they become immediately VERY interested in you.

Angels

They don't necessarily look like typical pop culture angels, but they can. They tend to emanate light and are often keenly watching the humans present. It seems as if some people actually do walk around with a couple guardian angels. But these guys often hang out in the background, and do not always make their presence known.

Awakened Humans, Other

Of which there are sometimes quite a few. At times, it can be difficult to tell them from the Ascended Beings, but it is easy once you get the hang of it. These guys seem to be traveling away from their corporal forms... perhaps they are dreaming or astral projecting.

Ghosts

Typically discorporate humans who might be lost or very intent on doing something specific.

Masters & Buddhas, Ascended

Enlightened beings who tend to hang about on clouds or other lofty vantage points and observe all things below them without any real intent or focus. Their consciousness encompasses everything they observe, but they are usually fairly free of any desire or goal. Sometimes it seems that they are chanting or doing yoga and that their efforts actually support and uplift everything they contact... tonifying the world, so to speak.

Spirits

Discorporate energy or emotional beings who often inhabit certain spaces and specific locales. There are a wide variety of them.

Reference

  1. Proposed project to better understand Hyperspace [1]
  2. Hyperspace Lexicon work thread [2]
  3. Definition of slang (Reference.com) [3]
  4. Audio plasticity [4]
  5. Ego death (Wikipedia) [5]
  6. Two Kinds of Ego Death [6]
  7. 7.0 7.1 "It has come to my attention that there are some who want to discuss DARK ENTITIES." [7]
  8. Jorkest's D-Limonene & Fumaric Acid Approach [8]
  9. Ever been stuck in a loop? [9]
  10. Breakthrough with eyes open? [10]
  11. Quantum superposition (Wikipedia) [11]
  12. Mind Surgery [12]
  13. Strange "Ball" Feeling [13]
  14. "Nothingness has no preference or reference..." [14]
  15. Rainbow Yawns [15]
  16. Proposed Major Additions to the ENTITIES section [16]

Links